Refining the Game : Ectodash Development Continues


Following through with the vision for the project (laid out in my first devlog). I've patched the difficulty (good luck getting past 2500). 

In future versions, I'll fine-tune the difficulty curve.


In addition, I've added mega chill Menu music. Honestly, one of my most chill beats. This also made realize a nice feature....

The option to change the in-game music and Play Environment, should add a nice touch of customization to the experience


I've also added some polish or uhh "Game Juice". Nice screen shake and hits and suitable sound effects really sell the impact.

The new Crim Spirit (enemy type) shows up after 2500 score. Really makes the game hectic.


My goal is to make the experience better for everyone. So how about you play and tell me what you think in the comments, your feedback is always appreciated.


- SilentPixel(Silpix)

(p.s Online Leaderboard will come as a major update)

Files

Ectodash_v0.3.zip 32 MB
Jan 07, 2022

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