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Ectodash

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Devlog

  • Adding some much-needed features
    September 12, 2022 by SilentPixel#Ectodash, #Arcade, #Updates, #Bug-fixes, #Leaderboard
    **PROGRESS** The New Major Update (v0.4) comes with a handful of bug fixes and Quality-Of-Live improvements (such as the Countdown timer). This update also comes with new features to enhance and diver... Continue reading
  • Refining the Game : Ectodash Development Continues
    January 07, 2022 by SilentPixel
    Following through with the vision for the project (laid out in my first devlog). I've patched the difficulty (good luck getting past 2500). In future versions, I'll fine-tune the difficulty curve. In... Continue reading
  • Welcome to Ectodash : Post-Jam Objectives
    December 05, 2021 by SilentPixel
    **WELCOME TO ECTODASH** Ectodash is a little arcade game I made in 7 days, and I like to hallucinate cinematic trailers for it. According to some comments during the jam period, I also believe a diffi... Continue reading
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Updated 19 days ago